Aalto Otaniemi Campus, Espoo, Finland (VƤre | Floor 2, FK lobby)
A selection of seven experimental productions from theĀ CreaTures LaboratoryĀ was showcased at theĀ Cooler Planet exhibitionĀ organised as part of theĀ Helsinki Design Week 2022Ā šæš²š”ļø
TheĀ seven CreaTures experimental productions featured at the exhibition were:
Open Forest
Author: Open Forest Collective
Open Forest is a collective, experimental inquiry into different forests and more-than-human dataflows. The project explores how forests and forest data can be produced, thought of and otherwise engaged with, in playful ways that consider perspectives of diverse forest creatures and reach beyond geo-engineering, techno-solutionist perspectives. In practice, the project consists of experimental forest walks followed by a co-creation of forest stories. Through these playful activities, the project entangles existing forestsā datasets with data that questions and obscures the currently collected and available ā mostly quantitative ā insights about various forests. At Cooler Planet, visitors can browse through existing documentation of the Open Forest walks, stories, and forest patches and contribute their own stories and experiences.
Read more about the collective here.
Experimental Food Design for Sustainable Futures
Author: Feeding Food Futures collective
Experimental Food Design for Sustainable Futures was a two day workshop experimenting with food as bio-design material and an accessible starting point from which to explore values, concerns, and imaginaries associated with food futures and climate resilience. Through playful food engagements and discussion, participants co-created eleven experimental food futures recipes that aim to provoke imagination and inspire critical thinking on how human-food practices could be different, supporting sustainable flourishing. The recipes together with other workshop outcomes were compiled into the More-than-Human Food Futures Cookbook which is showcased at the Cooler Planet exhibition and available online, as open access publication.
Read more about the project here.
Nocturne
Author: Isabel Beavers
Nocturne is a series of wild altars meant to be experienced at dusk, dawn, or at night. The altars are experienced outdoors in chance encounters, as well as in museum and gallery exhibitions. Rooted in intimate experiences with the elements, landscape, seascape, and more-than-human species, each site calls upon a specific and ephemeral moment of sensory collaboration: times when the sun, light, sound, and scent coalesce through the senses of the human body to produce sublime or ordinary but intimate moments. The work is an experiment in care-taking, eco-rituals, and a seduction into intimate moments with the more-than-human world. The practice of generating new ceremonies and rituals with more-than-human species serves as a method of re-localization, de-emphasizing the human-human connection, and reemphasizing the grounding impacts of human-more-than-human interactions.
Read more about the series here.
Sustainable Futures Game
Author: Hellon
Accelerating sustainability transitions requires imagination and creativity to concretise desirable futures narratives. For this purpose, Hellon designed the Sustainable Futures Game that connects societal sustainability goals with everyday organisational contexts to help build organisationsā capacities for imagining alternative futures. The game is designed for decision-makers and planners within public and private organisations, offering a creative and holistic approach to address sustainability challenges. The purpose is to help players co-imagine a desirable future state of a commonly decided city in 2030 through fictional storytelling and design prompts and then backcast ways to tackle critical challenges to reach the co-narrated future. As the story is co-narrated, the outcome of each game session varies depending on the participants interests and aspirations. This diversity of perspectives helps the participants find new opportunities and create novel pathways for reaching desirable futures.
Read more about the game here.
Cyano Automaton
Author:Ā Agniezska Pokrywka
The Cyano Automaton author Agniezska Pokrywka recently embarked on an analogue space mission to Mars, in the Utah desert, to fulfill her childhood dream of becoming an astronaut, and to challenge her criticism of space colonization. Her preparations for this adventure included the cultivation of cyanobacteria; more specifically: Arthrospira platensis. Spirulina, as itās more commonly known, has been used as food in the past (pre-colonial Mexico and Chad); in the present (in hipster and health-oriented communities); and will be in the future (on deep space flights). The spirulina cultivation set-up that is presented here is called Cyano Automaton: a vessel in constant evolution, reflecting the infinite changes that every living system goes through. In spite of these transitions, some questions remain unaltered: What can we learn from this silent observer of our planet and its billion-year-long wisdom?
Find out more about the project here.
Baltic Sea LabĀ
Author:Ā Julia Lohmann & Department of Seaweed
The Baltic Sea Lab develops co-creative ways and tools to activate people to promote sea health. The project aims to grow a network of potential āsea stewardsā, caring for their local sea environment through co-creative engagements. In 2020ā2021, the Lab with its multi-sensory seaweed pavilion Hidaka Ohmu, hosted exchanges, panels and co-creative ocean literacy and research events, partnering with local Finnish institutions like the John Nurmisen Foundation, the Hanaholmen, and the TvƤrminne Zoological Station. Drawing on these activities, a framework was established to support creative practices in engaging communities with ocean literacy: Knowledge (awareness of ecological and cultural issues), Care (empathy, emotional and embodied connection), and Action (active participation, agency).
Find out more about the lab here.
Pixelache
Author:Ā Andrew Gryf Paterson, Irina Mutt, Sumugan Sivanesan, Antti Ahonen
Pixelache Helsinki is a Finland-based creative association on emerging creative practices with almost 20 years of activity in 2022. Starting as a Festival of Electronic Arts & Subcultures, throughout the past decade the association has been running a trans-disciplinary platform for emerging art, design, research, technology and activism that involved a dynamic local community, and an annual festival experimenting with a rotating directorial model. The rich associationās history and activities in the field of transformational creative practice are the core focus of the associationās process, by engaging with organisational meta-data, and Pixelacheās production office in Suvilahti as a tangible memory device. We set out the hope of answering: How do we keep going? The Cooler Planet exhibition presents two audiozines resulting from an experimental archival and ethnographic work that sought to gather perspectives from active Pixelache members reflecting upon how the organisation has transformed between 2013-2019 via objects and narratives. Within the space are several of the objects referenced in the audiozines, as well as a handmade Gantt chart showing active members in the association.
Find out more about the project here.
šæThe Cooler Planet event:
When:Ā 7. 9. ā12. 10. 2022
Where:Ā VƤre building in Aalto University campus, Otaniementie 14 ā FK lobby, at the entrance of the Department of Design (2nd floor)
Opening hours:Ā Mon-Thu 7:45ā21:00, Fri 7:45ā20:00, Sat 9:00ā17:00, Sundays and 10. 9. Closed
š¤š¦ The CreaTures showcase was introduced at theĀ Helsinki Design Week Pecha Kucha Night on Wednesday 07.09.2022, 6-8 pm, in the Aalto campus. More details and registration are availableĀ here.
More about the wider Cooler Planet exhibition is available here.
The Cooler Planet event is organised as a part of Helsinki Design Weekās official festival programme and a World Circular Economy Forum 2022 (WCEF) side event. Aalto University is also one of the EUās New European Bauhaus partners.
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